Project Breakdown​​​​​​​
1. Reference + Modeling
Step 1 of the process was to model a basic soda can shape, this was done by extruding out + subdividing a cylinder. 
2. Material and Water Drops
The can material was UV projected from the original reference image, and tweaking the metallic attribute with noise textures. The water droplets were originally a particle system, however I had a bit of experience using geometry nodes to instance particles so I instanced a two UV spheres randomly, at large and small scales. I altered their shape with noise textures or additional scaling. 
2. Rendering
I added a few compositing nodes alongside a lighting setup and scene.
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