I was primarily responsible for developing the core functionality and visual aestheticĀ of the experience. The main challenge was to create a satisfying drumming mechanic that felt responsive to player's movements. I designed the drum where the sound created when hit is dependent on where the player contacts the drum surface. This was programmed with Unity C#. This was designed alongside a linear tutorial with the Unity timeline which teaches the player how to hit the drum and how to follow alongside an 8 count rhythm with context cues. You are then able to play alongside a holographic Taiko drum instructor, created using a chroma keyed video. I also designed the atmospheric visual effects with particle systems and environmental transitions with Shader Graph.
Back to Top