I was primarily responsible for developing the core functionality and visual aestheticĀ of the experience. The main challenge was to create a satisfying drumming mechanic that felt responsive to player's movements. I designed the drum where the sound created when hit is dependent on where the player contacts the drum surface. This was programmed with Unity C#. This was designed alongside a linear tutorial with the Unity timeline which teaches the player how to hit the drum and how to follow alongside an 8 count rhythm with context cues. You are then able to play alongside a holographic Taiko drum instructor, created using a chroma keyed video. I also designed the atmospheric visual effects with particle systems and environmental transitions with Shader Graph.
MIT Reality Hack: Kumi-Daiko
"Memories of Kumi-Daiko" (Memories of a Group of Taiko Drummers) is a Virtual Reality narrative experience I had the opportunity to create at MIT Reality Hack in 48 hours. Kumi-Daiko combines storytelling and hands-on learning to create a compelling journey through the world of taiko drumming. Most drumming games are single-player, scored experiences. We wanted to provide users with a unique opportunity to experience formative memories, fostering connections and learning the art of taiko in a judgment-free environment that lets you advance at your own pace, focusing on the fun and connection of a taiko group.