Programmed a set of functions that manage NPC attributes and requests, listener functions that manage food items the player prepares, and a library of food items available to create.
Undergraduate Capstone: VR Tavern
Co-authoring a virtual reality time limited cooking game for my program's senior capstone. You play as a medieval tavern maiden, serving drinks and food to the local villagers. Customers approach the player and request randomized sets of orders, from which the player must serve correctly and in a timely manner to collect their share of coins. Coins can be used to upgrade the tavern and restore ingredients.