Misc Photogrammetry
To be Updated;
A collection of 3D models and scenes I've made using photogrammetry and view synthesis with Neural Radiance Fields and Gaussian Splatting. I have experience with a variety of software and have built a workflow using models reconstructed within Reality Capture or Polycam, retopologized with Instant Meshes, and baking textures/materials onto low poly models within Blender. I am currently learning how to manually use the original gaussian splatting codebase for specialized captures.